In AS3 it is easiest to work with depths in relative terms: Which element should be on top of the other?
Most people think this way anyway, the language reflects that now.
// get the depth of an existing sprite:
var depth:uint = getChildIndex(topMC);
//place mySprite under topMC:
addChildAt(mySprite, depth);
// or just:
addChildAt(mySprite, getChildIndex(topMC));
// directly set depth index:
setChildIndex(myMC, depth);
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